Project Wildflower

Project Wildflower

Project Wildflower is an effort in using photogrammetry to develop photorealistic environments for real world locations. The primary goal of the project is to help train current students on the relatively new processes and pipelines of photogrammetry. The secondary goal is to publish a repeatable guide on how to capture areas of interest and blend […]

Prologue

Prologue

Encrypted Message from Colonel Alexander – Sergeant Gary Freeman, your leave request has been denied indefinitely. I’m sure you expected as much but I hate to be the one to officially decline it. I understand you have a son back on Earth but we require your immediate attention. We do not yet know all the […]

CAT Interstellar: Episode II

CAT Interstellar: Episode II

CAT Interstellar: Episode II Steam Page LIVE!!! Check out the Steam page HERE.

Version 5.0.0 – Release

Version 5.0.0 – Release

What’s Next? I know a significant number of you see a lot more potential in this game but keep in mind, nothing is lost. We’ve built a number of systems, pipelines, and mechanics that will absolutely be used again (and should eventually be available to you through the project files). This isn’t the end of […]

Update 4.0.1 (Story)

Update 4.0.1 (Story)

TL;DR this is the full story of CAT Interstellar with the subtitle system re-vamped. This build is worth another play-through from beginning to end.   Content Cave scene ending with all triggers and key events. Signals full sequence of events. Credits completed. Added additional dialog sequences to “The Base” and “Credits”. Adjustments Added a second […]

Update 3.0.3 (Surface)

Update 3.0.3 (Surface)

TL;DR This update includes additional dialog, a remapped version of “The Surface”, numerous bug fixes, and Ansel support. This update probably doesn’t warrant a fresh play-through if you’ve already been through once. First off, I want to welcome the massive influx of players during the Steam Summer sale. Thank you for giving this little game […]

Update 3.0.1 (DOGVI)

Update 3.0.1 (DOGVI)

DOG-VI Introducing DOG-VI, the final update to the main character. DOG has been through a number of iterations from the original game jam submission, to the first public build, to a version that was actually textured :), and finally the current style… Epic Game Jam Submission First Public build DOG-V – Textured DOG-VI Final Version […]

Optimizations

Optimizations

This update deals exclusively with optimizations to the game. The three principal areas of optimization are draw calls, Texture memory, and dynamic lighting improvements. The benchmark goal I have kept with this game is a minimum of 30fps at 1080p on a gtx 750. With this latest patch I’ve been getting 60fps for most of […]